This section will house the games that I have made and might also have demos of games I'm currently working on. I use the Unity Game Engine and script in C#.
I develop under the name SigmanZero.
In an effort to start creating a brand for myself, this is the logo I made to go along with the name SigmanZero. From left to right, the symbols in this logo are the lowercase Greek letter "sigma," the logical symbol for "and," and the number "zero." Together, they make "sigma 'n' zero," or more simply, SigmanZero! Not only that, but the symbols are also arranged to look like a face with a skeptical expression, as I like to view life with a healthy skepticism.
Check out my Android game, Speedy Sponge, on the Google Play Store!
My current project is a to-be-named puzzle game, demo coming soon!
The first Ludum Dare I participated in was Ludum Dare 33 in August 2015. The theme was "You are the Monster." I wasn't particularly excited about the theme, but wanted to participate nonetheless. I entered the Jam so that I would have the extra 24 hours since I already had commitments that weekend. Of course I wish I could have added and refined more, but considering that the total time I worked on the game was an estimated 35 hours, overall I'm fairly happy with the final result. I spent way too much time developing the random map generation algorithm and tweaking player movement which didn't leave enough time for the variety that I wanted in the quests - a good lesson for the next Ludum Dare. I definitely enjoyed taking part in the competition and look forward to Ludum Dare 34 in December! Use the button above to download the game I made, Cube City, for Windows.
I participated in Ludum Dare 34, my second Ludum Dare, in December 2015. This time around, for the first time in Ludum Dare history, the theme was a tie! As such, we had the option to choose "Two Button Controls" and/or "Growing" for our game's theme. Unfortunately the timing of this Ludum Dare was right in the middle of finals week for my freshman year in college, so I couldn't spend too much time on the game. Nevertheless, I resolved to have a completed project and entered the Jam again for those extra 24 hours. I'm much more satisfied with this game than what I produced for LD33, mostly due to the fact that I had a much better grasp of how large of a project would be feasable. Very early on I decided the game would be based on a single song rather than multiple and that the graphics would be very minimalistic. One important feature I missed but would have liked to have implemented was a progress bar to see how much of the song had passed. Once again I fully enjoyed taking part in the competition and am excited for Ludum Dare 35 in April 2016! Use the buttons above to either play a browser version of or download (for Windows) the game I made, MusiChaos.
Post-Jam comments for LD 35 Coming Soon...
Post-Jam comments for LD 36 Coming Soon...
Note: Slime Siege is an Android game.